#include "stdafx.h"
#include "Model.h"


Model::Model(void)
{
}


Model::~Model(void)
{
}

void Model::DoLogic()
{
}

void Model::OnLButtonDown( float fX , float fY )
{
}

void Model::OnLButtonUp( float fX , float fY )
{
}

void Model::OnMouseMove( float fX , float fY )
{
}

void Model::OnKeyDown( int nKeyCode )
{
}

void Model::OnKeyUp( int nKeyCode )
{
}

void Model::Trace( std::wstring str )
{
	// kMaxTraces
	this->mListMessage.push_front( str );
	if( this->mListMessage.size() > kMaxTraces )
	{
		this->mListMessage.pop_back();
	}
}